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New Updates and Content!
October 2, 2009
It’s hard to believe that Champions Online has been out for a full month now! We’re hard at work on a ton of upcoming features and content, but we thought we’d take a minute to look back on this past month, as well as give you a peek as to what’s coming up in the future of Champions.
This Past Month

  • Lots of power balancing meant free Retcons for everyone!
  • Big changes to the Economy were made after we had overestimated the amount of resources players would accumulate while leveling. Increased item drops and decreased Retcon costs make it more affordable!
  • We began addressing gaps in content by adding new missions to Monster Island in Well’s Pass. We’ll be continually adding more as time goes on.

Coming up in early October!

  • Mission Tracking Updates! – New ways to share missions with groups, including setting primary missions, making more missions shareable, and granting “Assist Bonuses” if you help complete a mission you don’t have.
  • More Missions! – Bounty missions, UNTIL tasks, and more content in Millennium City and Canada to help address more of the leveling gaps.
  • Power House 2.0 – A new room to test out your powers against real enemies, Power Tips from the trainers, and a duel-free zone by the trainers to make purchasing a power much quieter.

The Blood Moon Rises October 27th!

  • Take part in an event of epic proportions. The evil Undying Lord Takofanes has returned to proclaim his coming reign over humanity. Help defeat his undead hordes all over the world.
  • Help save the 13 souls of the Undead Heroes to unlock the Celestial power set weeks before it is released to the public.
  • New PvP Map: Zombie Apocalypse – Fight for survival against the zombie hordes.
  • New power set: Celestial – A support-based set allows you to both heal allies and weaken enemies.

October is an exciting month to be a Champion! We have even more updates coming in the second half of October, so keep checking http://www.champions-online.com for more updates as the month goes on. See you there!

 

An image on a wall LCD in Millennium City of Champions Online

Oh the irony…

Many of the powers in Champions Online require significant energy. Some of the best DPS powers are maintainable powers that use a great deal of energy over a short period of time.

You regain energy by using an energy gaining attack, but that is very inconvenient if you are using charged or maintained attacks.  Most of the power sets include some kind of innate energy returning power; Lightning has Ionic Reverberation, Darkness has Spirit Reverberation, etc. You can also raise the Recovery stat and keep Endurance high, but this means you are not putting points into other cool stats like Dexterity and Ego. Personally I like DPS toons, and if there is a viable way around sacrificing critical-inducing stats, then I want to take that route.

Introduce Force Shield (with Force Sheathe) to your list of powers, and you will have plenty of energy at all times.

Force Shield refills your energy pool when you take any form of damage while your block is up. This includes area effect damage. Blocking is an important mechanism in the Champions Online game engine, and being able to recharge your energy pool as a reward for using it is perfect.

You should also acquire the Force Sheathe power advantage if you use the Force Shield block. This power advantage allows it to continue you feeding you energy for a few seconds after you release your block. You can tap Block to keep absorbing energy through your fights.

PVP requires good blocking skills, especially at critical times. Force Shield charges your energy pool based on the amount of damage absorbed. If an adversary fires a nasty bolt your way, blocking their shot will give you a tremendous energy boost for you to launch a counter attack with.

For PVE, this power allows you to refill your energy while blocking and give time to raise health (assuming you took my advice and grabbed the Regeneration power as I described in a previous blog article). This is excellent for anyone with the Regeneration power, or healing Drones. 

Regardless of whether you have a healing power or not, instead of taking hits while using your energy gaining attack, you can block their damaging attacks and still achieve full energy in only a few seconds. Strategically this power will work great with any power stack.

 

When you first create a character in Champions Online, you start in a tutorial area that will demonstrate the basic mechanics of this excellent game engine. In this guide I will try to tersely describe some important elements of the game and describe the areas you can level in from first to twentieth level. It is meant to be a fast read and a direct guide, with some elements mentioned but not expanded upon.

Some new game play mechanisms for the genre have been introduced by Champions Online and taught in the tutorial zone. One new game mechanism is introduced in the tutorial, whereby you regain lost energy by using an ‘energy gaining’ attack power. This energy gaining power is placed in the first slot, which is also an auto-attack slot. Once you begin attacking with this power, it will continuously fire even if you use other powers. You can also configure it to be on ‘all the time’, which is not the safest setting but it can be convenient during early levels. Be sure you pickup some objects and toss them at enemies, it’s another new game mechanism that is pretty fun to do and it can be strategic in PVP by knocking adversaries from their flight.  Charging powers by holding down the keys can not only increase the effect of a power, but change it’s properties as well.  Blocking is achieved by holding down SHIFT and is useful both in PVE and PVP. For PVP, Blocks can be broken by adding the ‘Challenge’ power advantages to your powers.

The ‘tutorial’ as I refer to it, is the zone you begin with directly after you create your character. I won’t go through the tutorial, or describe how to play it. One noteworthy part of the tutorial is the choice at the end. Right before the tutorial zone ends, after the Ironclad cinematic, you will leave the Champions HQ and find yourself in front of two of the Champions Online heroes of lore; Witchcraft and Ravenspeaker. Depending on which one you talk to, you will be airlifted to different starting zones. Speak with Witchcraft to go to the Southwest Desert, or talk to Ravenspeaker and you will be airlifted to Canada. Once you speak with one, the other will not be available to talk to (for missions). Once you complete the mission with either hero, walk down the stairs and board the helicopter to your chosen destination.

 

Personally, I like the Southwest Desert and it seemed like the quests are easier with less traveling. It’s also the zone that has the mid level content. Canada has beginner level content (levels 5 – 8 or so) but then anywhere else in the zone is 25+ which means you leave the zone anyways.

As soon as you arrive in your first zone, look around for the Powerhouse and head straight for it. By this time you are done with the tutorial, you should be level 5 and eligible to receive your first travel power.  The Powerhouse is where you will learn additional powers, traits, and your first travel power. Below is a pic of the Powerhouse in Millenium City, but they all look very similar.

Once you land in Southwest Desert, look around the airlift area and then head for the Powerhouse as viewed below. The area will be aggressive but you can run past them and/or hold block while doing so.

Once inside the Powerhouse, pick your travel power and another power. Right above the entrance to the powerhouse is a walkway, this is where you want to go next to acquire your missions for this area. In order to get up to the walkway, you enter via a door in the entryway/exit to the stronghold area. The entryway is shown above in the pic, dead center. Available missions are shown with large yellow exclamation marks on your minimap. Here is another closer pic, with the doorway highlighted:

For this area, you pickup some fairly easy missions, and maybe one or two that require a team. The final mission is the one that sends you into a vault to takeout your first boss villain. The area only has a few missions and is short. Before entering the vault, you will need to craft an item (for anti-radiation) and team up with others.  Be sure you finished all the missions from this area before entering (and finishing) the vault assault.

After using your new antirad item and defeating the villain, you will see a cinematic and exit the vault. Coming out of the vault, you will find the shield surrounding the fortress has been lifted and you have new missions available. You should be around level 7 or so at this point. The missions in the ‘new’ fortress zone will continue to take you further away from the base, including into a haunted area north of the fortress. Once you have completed all of the fortress and surrounding area missions available (and it is large number of missions) you should be around level 10 – 12.

Important Note: Your first power training point can be spent on adding whatever power you want to your powerset, but your second time gaining a new power training point should be used to purchase the Regeneration power as explained in this post. This is an important part of leveling quickly in Champions Online. Without the innate healing power from Reneration, you will level slower and probably die too often. Other powers that mitigate damage are not a substitute for healing, although they are nice. Whichever other powers you decide on, I recommend taking some type of area effect power early on so that you can clear your way through the missions quickly, and without having the Regeneration power it is even more dangerous to use an AOE type power. The regeneration power scales as you level, and it is still important to have later.

At this point, you will need to venture to Millennium City by using the shuttle (the airplane on the pad) back at the fortress. Once in Millennium City you can collect several quests by circling the Powerhouse entrance and exploring the city proper. The missions at that level will send you west of Millennium City, near the prison and further west. These missions should allow you to reach level 15 or so. After finishing all of those quests, you now go back to Southwest Desert and look further to the northeast of the fortress on the zone map. There you will find Snake Gulch. Below is a pic of part of the Southwest Desert zone map, showing Snake Gulch. The bottom left corner city is your starting area inside the fortress:

Snake Gulch and the Project: Stein VIPER Nest area (as shown on the map with the viper flag) should allow you to reach level 16 or so. Once you reach level 16 – 18 and finish all the missions in this town, you will need to go back to Millennium City.

For Level 17-20 you can do the missions just north of Millennium City. They will send you to various spots further north and northeast of Millennium City. The area in the pic below shows a portion of the Millenium City zone map, with the city center in the bottom center of the pic.

There are NPCs on the ground along the street with the X’s that give several missions. Also note that while walking or flying around you will see a notice (simply a button, like all other interaction buttons) on the bottom center of your display. Some missions will be offered simply for being in the right area.

These missions in total should allow you to reach level 20 in Champions Online.

Selecting powers can be difficult in Champions Online. By default, the game shows only a brief description of each power without any of the power statistics that you might need in order to make decisions about which powers to choose. You can view the advanced statistics of a super power by clicking on the ‘Show advanced description’ link when you are viewing the super power in the Powerhouse. As of this writing, the advanced description is only available in the Champions Online user interface when choosing a new Power in the Powerhouse.

If you click Show advanced description link for Shadow Blast it then expands the description of the power like so:

Now you can see the specific damages, durations, and special effects that are applied when using the power. Whenever it says ‘only occurs in certain circumstances’ you generally need to read the basic power description for hints as to when the effect is triggered. In many cases this footnote means that it is something only applied when you have a Power Advantage, and you need to have whatever Advantage applied to your power in order to receive that effect. In other cases it may mean the difference between a ‘tapped’ power usage and a ‘charged’ power usage.

  • A full Retcon is available for any character created before 2009-09-10 08:30 UTC. To use it, visit the Powers Trainer, choose "Retcon," and click on "Use Free Reset."
  • This patch provides a number of changes to various power sets. Please check the detailed patch notes before making any decisions regarding power purchasing (or before redeeming your free Retcon).
General
  • A full Retcon is available for any character created before 2009-09-10 08:30 UTC. To use it, visit the Powers Trainer, choose "Retcon," and click on "Use Free Reset."
  • Added a number of performance fixes to the game.
  • We’ve changed the term "Display name" or "Public account name" to be uniform across our platforms. It is now referred to as your "Handle".
  • Changed the way Strength adds to physical melee damage powers. Damage bonus is still capped at 20%, but this cap is now much easier to reach, and can be reached just through some modest effort at collecting gear, without a Characteristic Focus in Strength. This change has NO EFFECT on damage added from taking Strength as a Characteristic Focus. This is a distinct and separate bonus.
  • Enemies now have slightly fewer hit points in the level 11 – 14 range; this is from an adjustment in the compensation for player’s gaining Characteristic Focuses.
  • Lore: Updating Lore Category: Lore Items have been moved to their own category in the Perks tab of the Mission Journal. This was done to better identify them as a group and draw a stronger connection between these items and the information in the Lore Library as they are directly related features.
  • Perk: Nemesis Pirates (all ranks): Icon: Nemesis Pirates icon now uses the correct art.
  • Perk Pet Store : Added in expression such that players can only buy a specific pet once.
  • Power Replace items have been improved – now, in addition to the standard awesome damage effect, they provide a defense buff.
  • Power Replace items that are granted from missions now properly bind on pick-up.
  • Fixed some holes in the maps that allowed players to fall through the game world.
  • Fixed incorrect tagging on a number of Tier 4 Arms Utility Secondaries (they were tagged primary despite having secondary stats and being intended for secondary slots).
  • MARS Stim and MARS Shield stores now correctly display their level requirements for purchase.
  • Fixed the message you receive when attempting to trade with a player who is currently "busy."
  • In order to delete a character, you now must type in their name instead of "DELETE."
  • The help UI now includes an internal game manual.
  • Master Looter mode has been fixed.
  • Retailer device Hyperconvection Field Generator will now do the proper amount of damage.
  • The Feline Metabolic Serum upgrade can be properly activated.
  • Fixed flickering point light shadows on multiple GPU SLI and Crossfire setups.
  • Stats now update properly when switching between builds.
  • Reduced quantity of posts to Twitter and Facebook.
  • Lore items were incorrectly displaying that they granted Perk Points. They do not.
  • Fixed dynamic lights created by power FX not working.
  • Certain graphics cards would crash the game (or have no effect) when enabling anti-aliasing. This has been fixed.

User Interface and Chat
  • Added a number of new loading screens to various instances.
  • The in-game mouse cursor has all-new appearances based on whether you’re pointing at a friend, an enemy, etc.
  • If your selected target is in your guild the target window will use a different colored font indicating so.
  • Pets tray now works in non-English UIs.
  • The minimap now has a settings button on the right side (indicated by a gear). Under settings you can toggle what kind of icons you want the minimap to display.
  • Chat – If you close the chat auto-complete suggestion list, you can now reopen it using the Tab key.
  • Looking for group status is now displayed on the chat popup menu button.
  • Increased the default opacity of the mission tracker from 40% to 65% to make it more readable.
  • Tweaked the mission tracker opacity transition time from 0.2 to 0.075 to make it more responsive.
  • Added a new social button to the minimap which will open the social window.
  • Moved the minimap mail button to the bottom right side of the minimap.
  • Appearance update to the minimap and world map resource icons (Arms, Science and Mysticism). They now have an extra white outline to make them easier to spot.
  • Appearance update to all of the minimap hex shaped buttons.
  • Updated the minimap clock background sprite by making it wider and changed the font to make it more readable.
  • Changed the default minimap clock time display to be local time instead of server time.
  • Tweaked the neighborhood minimap text area by enlarging it and tweaked the font by making it one point smaller to make longer map names be more readable.
  • Added status/LFG options to bottom of player search UI (to increase discoverability).
  • Chat UI – Accepting channel invites via the Chat Settings Channel tab now works properly.
  • Made lore UI more readable (improved look).
  • There is now a sell confirmation for double-clicking an item in the store, and by right-clicking an item in your inventory while the store is open. There will not be any confirmation if you click the sell button at the bottom of the store window.
  • Fixed erroneous description for the crafted device "Talisman of the North Wind".
  • Chat can be initiated using the NumPad Enter key in addition to the main Enter key.
  • Text entry areas now use both the main Enter key & NumPad Enter key consistently.
  • Buttons are no longer activated by using the NumPad Enter key. You may use the Space Bar to activate buttons.
  • Fixed character creation screen to allow multiline story entry (previously the Enter key caused a focus transfer).
  • Item tooltips should now update if they change while being hovered over with the mouse (for example, double clicking to equip them).
  • The command "/rearrange" can now be used to enter and exit window rearrange mode.
  • The Champions menu will now properly popup on the right side of the minimap, if you move the minimap to the left side of the screen.
  • Added tooltips showing keybinds and slash commands for every item in the Champions menu, except for show/hide chat.
  • It is now possible to bind everything in the Champions menu to a key through the keybind interface, except for show/hide chat.
  • The guild bank now properly shows the first guild tab instead of "Buy" when there is only one tab.
  • The mission tracker open & close buttons should now work right the first time.
  • The Character Info screen should now properly display the NPC’s description.
  • Added 3 new items to minimap – Music, Sharing, and Help.
  • The messages you receive when you level up are now categorized as "Rewards" instead of "Reward (Minor)". This means they will show up in your Chat tab by default instead of the Combat tab. This only applies if using the default chat settings.
  • Buff tooltips have been updated to use a nicer font for the title.
  • Added /sharing command to open the social media options.
  • Added /itunes and /winamp to set the active music player and open it.
  • When mousing over a movable window your mouse cursor should change indicating that it can be moved.
  • Tooltip positioning logic improved. Tooltips should now never go offscreen (except in the extremely rare case where they’re simply too large) and they’re smarter about when to flip directions.
  • Added search button to social UI.
  • Large windows no longer auto-close fixed-position windows when opened (they still close other large windows, though).

Powers
  • Jetboots can now be colored in the Powers window.
  • Fixed bug that could cause you to get stuck in the charge state of Force Eruption and similar Powers.
  • Added PvP functionality of the Crippling Challenge advantage (breaking blocks) to its description.
  • All Controllable pet powers: Follow distance dropped to 8′ to increase responsiveness when following.
  • Dual Blade: Sword Cyclone: now returns the proper amount of energy when you have Momentum.
  • Dual Blade: Sword Cyclone: Butcher’s Blade: Now has the proper radius at all ranks.
  • Dual Blade: Eye of the Storm: Blade Beyond the Veil: Must now be bought in order to work.
  • Electricity: All powers that can Arc: Fixed a bug that allowed the arcs to hit a friendly target if you were attacking destructible objects.
  • Electricity: Electric Form: Changed animation.
  • Fire: Pyre and Telekinesis: Telekinetic Eruption were both using incorrect values for damage. They are now using the correct values. This results in a loss of damage for both of these powers, bringing them in line with other similar AoE powers.
  • Fire: Pyre’s Backdraft advantage now requires a 1 second charge and can only occur once every 5 seconds.
  • Force: Field Surge now grants a significantly greater "heal" to your forcefield, if you have any rank of the Personal Force Field power. The bonus granted is slightly larger than the forcefield granted if you do not have the Personal Force Field power. Activating this power with PFF will briefly display the "extra" bubble, but this is just a visual effect so you can know that it worked.
  • Force: Force Shield: The advantage Force Sheathe was doing the wrong calculation to determine damage reduction. It is now doing the correct calculation. This will result in less damage reduction from this advantage. The duration the resistance lasts has been increased.
  • Gadgeteering: Field Drones: Radius for healing allies dropped to 20′ around owner, drones give preference to healing owner if below 90% health. Drones given an "Attack" command at a friendly target will attempt to heal that target. If the owner of the drones is below 90% health, the drones will do a single healing attempt on the target and then return to heal the owner. Drones flight power was adjusted to allow them to navigate better indoors.
  • Unarmed: Lightning Reflexes now gains significantly better benefit from Dexterity at low levels. Players should see an overall improvement in this power’s performance and value as a defense. It is still the case that this power excels against high tier enemies, and is less effective against henchmen.
  • Might: Hurl’s rock chunk will now properly hide if you block half way through the animation.
  • Munitions Bots, Attack Toys, Command Animals, Tyrannon’s Familiar: Fixed AI bug where the creatures could lock up in combat when used in conjunction with Field Drones due to being passed a friendly attack target. Critters in assist mode now properly attack the owner’s attack target if the owner initiates the combat. If a critter in assist mode is attacked while out of combat, it defends itself normally.
  • Munitions: Assault Rifle: Rank 2 and Rank 3 now properly increase damage.
  • Munitions: Bullet Ballet: Not Without Incident: Changed to a 30% chance to proc, up from a 10% chance to proc. Still a 100% chance to proc while Enraged.
  • Munitions: Mini Mines: Wall of Fire: Tuned so that, while it summons two sets of mines, each set does 30% less damage.
  • Munitions: Shotgun Blast: Now applies a small amount of knockback resistance.
  • Munitions: Shotgun Blast: Breaching Round: Now applies knockback resistance.
  • Munitions: Fixed a Sniper Rifle power replace that was doing way too much damage.
  • Power Armor – Shoulder Launcher should now actually be attainable when the tooltip says it is.
  • Single Blade: Reaper’s Caress: Updated description to indicate that is applies a Bleed on its third attack.
  • Single Blade: Reaper’s Caress: New functionality for Vicious Vigor advantage: Hitting a Bleeding target with the third attack of the combo will cause you to become Enraged if you were already not Enraged.
  • Single Blade: Dragon’s Bite: Damage now improves from charging.
  • Single Blade: Dragon’s Bite: Cull the Weak: Updated description to note that it will not work on Master Villains or higher rank enemies.
  • Single Blade: Dragon’s Bite: Cull the Weak: Now properly does bonus damage to Master Villain and higher rank enemies.
  • Single Blade: Reaper’s Embrace: Updated description to state that it expires all bleeds on the target. Each expired bleed Ruptures, dealing additional damage.
  • Single Blade: Reaper’s Embrace: New advantage: Power no longer ruptures Bleeds but instead does 50% more base damage to debuffed enemies.
  • Single Blade: Focus of the Unconquered Swordsman – Now passively buffs slashing damage.
  • Single Blade: Focus of the Unconquered Swordsman – Passive slashing damage buff increases with rank.
  • Single Blade: Scything Blade: Updated description to says it applies a Bleed, but it only applies a Bleed if they’re not Bleeding already.
  • Single Blade: Scything Blade: Rank three now has the proper range.
  • Single Blade: Reaper’s Caress: First attack now improves when you rank it up.
  • Sorcery: Reduced the health of Sigils.
  • Sorcery: Sigils don’t cost energy until the end of the cast now, so you won’t be charged for just tapping them.
  • Sorcery: Sigils with the advantage should have a 6 second cooldown now.
  • Sorcery: Circle of Primal Dominion: In-combat regeneration functions again.
  • Sorcery: Skarn’s Bane and Eldritch Shield can now be upgraded.
  • Sorcery: Divine Renewal has been changed to a small sphere for targeting, instead of the cone.
  • Supernatural: Condemn: The way the hold is applied has been changed. Previously, the strength of the hold scaled with your charge, meaning low charge Condemns would likely not hold targets. The new method has a chance at tap to apply a full strength hold, and that chance increases as you charge it.
  • Supernatural: Devour Essence: Phlebotomist: Heals for 150% (down from 200%) when the target is Bleeding.
  • Supernatural: Iron Lariat: Now applies knockback resistance. Updated description.
  • Supernatural: Regeneration now has improved scaling with Recovery.
  • Telekinesis: Ego Blades: All Ego Blade powers should scale off of the Ego stat now instead of Endurance. All descriptions mentioning that scaling have been updated as well.
  • Telekinesis: Fixed Ego Annihilation and Ego Weaponry to display the correct names while Id Blades are active, so they function like the rest of the Ego Blade attacks.
  • Telekinesis: Ego Blade Frenzy has had its range set to 7 feet (was 10 feet) as this is the correct range for all melee powers.
  • Telepathy: Telekinetic Reverberation should now actually give energy when it is triggered, instead of giving zero energy.

Missions/Environments
  • Lair Villain, Sigs and Cosmic Villain reward drops last longer before despawning (30 minutes).
  • Callout rewards should no longer drop to player’s inventory and should instead be given invisibly (no more picking one by accident from a set of rewards).
  • Added Knockback Resistance to all Critter knocks and pulls. If you encounter a critter that knocks or pulls you and does not also apply a "Knockback Resistance" buff, please bug it (with the critters name).
  • Addressed an issue with loot not dropping in several instances.
Desert
  • Removed schtick attack from Malformed Grondlings.
  • "Hang ‘Em High": Extended time for mission failure.
  • "Hang ‘Em High": Added a cleanup on the Judge for a failed open mission attempt. If the mission fails he will now despawn. He will now also attack the player closest to him when he spawns.
Canadian Wilderness
  • Diverting Dispatches repeatable mission now has a 15 minute cooldown period before it becomes available again.
  • Steelhead kidnapees are no longer attackable by players.
Millennium City
  • "Jail Break" – changed a few things in the mission to fix an issue with the proper critters not spawning. Also changed the manner in which you receive credit for the critter kills to help with mission completion.
  • Club Caprice: Added several new costumes for Club Caprice civilian partygoers.
  • "Bullet For Biselle": Fixed a sniper that was not properly set up.
Nemesis
  • Nemesis "Thug" minions were not being counted towards proper tallies when they were using Darkness powers. This has been fixed.
  • Attempting to exit the Museum Prequel through the hole in the wall no longer gives you three prompts to exit.
  • Challenge Military Clones: The fight with Lethal should now be more manageable for players attempting to complete that Nemesis mission.
  • Fixed a bug in the nemesis editor where you could not double click an selection to proceed.
  • Updated the lists in the nemesis editor to use the same styling as the power selection for consistency.
  • The sorcery framework should once again appear during nemesis creation.
  • Fixed the typos in "Those Quirky Qularr".
  • Fix for the audio issues with Ghost Veil in the Zombie Mines Nemesis Showdown.
  • Completing "Doomsday Device" will no longer spawn you to a stuck location.
  • NPC Send Mail: The email sent to players when they are eligible for the Nemesis content now gives additional information on where to find MCPD Captain Martin.

UNITY
  • Fixed an issue that prevented players from interacting with Worm Gem mounds and some explosives, which was making several UNITY missions unable to be completed.

Crafting
  • Some performance improvements have been made to crafting.
  • Added Competent, Skilled, Very Skilled, Highly Skilled to all component descriptions to clarify what band of skill levels they are used in Blueprints.
  • Fixed incorrect components on Arms and Science bags.
  • If you have no crafting blueprints, you now get basic instructions in the crafting UI when you open it.
  • All HOTBots and Temporary Forcefield consumables from Science Crafting have been recosted to be in line with the Arms and Mysticism healing/damage prevention consumables.

Character Creator/Tailor
  • The tailor should stop removing added unlocked costume pieces when editing the costume.
  • It’s now possible to change weapons at character creation.
  • The Tailor now accurately reflects that creating a new costume is free.
  • Added a prompt when applying an unlocked costume piece, when it needs to change a costume category.
  • Fixed a bug where applying an unlocked costume piece wouldn’t properly set the costume piece, if it had to change a costume category.
  • The clicking the default costume button in the Tailor will now use the same default costume in the Character Creator.
  • The tailor will now display the costume properly (instead of turning it invisible) when editing a costume or creating a new costume, even after canceling the creation of a new character.

Hero Games (PvP)
  • Fix an issue that could occasionally cause players in the Lava Temple PvP map to be trapped outside the map when they spawn.
  • The context menu now shows on neutral entities (this is only applicable in duels).
  • When entering a duel everyone else around the player becomes neutral. Previously, friendlies showed aspects of enemies and enemies showed aspects of friendlies. This has now been updated to show a gray health bar. This change shows only while Dueling.
  • PvP opponents are now colored orange instead of red.
  • Hero Games maps now have Game Specific Images on the loading screens.
  • Changed the prices on items, costume unlocks, and action figures in the Hero Games stores located in Millennium City. In general, items will cost considerably less Acclaim to purchase, especially at lower levels.

You can view the original article here

Champions Online is easy in the first five levels, but then it gets more difficult. If you do not have an healing powers, then as soon as you are able to you should learn the Regeneration power from the Supernatural line. For Supernatural spec, you should be able to get this at level 5 but for other specs you will not be able to get it until you have learned 2 non-Supernatural powers. Regeneration gives constant healing, which is boosted as you take damage.

If you do not get Regeneration (or another healing power), you will have a hard time soloing. There are other damage reducing powers, but nothing works as well as this power. It is also a must-have for PVP.

As part of the lower level mission lines, you will be sent to Professor Ciraulo in the Atomic Wasteland. One of his missions (and I forget which one) gives you an item that will basically double your health regeneration along with the Regeneration power. It is called the Cyberline Super Serum and it’s a Primary Defense item.

This item’s regeneration stacks with the passive Regeneration power. The healing does not increase with damage though and it stays at 23 health points every 3 seconds. This healing item will be useful for a while as you level up as some point it will not be worth it.

If you use both the Regeneration power and the regeneration item, you will have no problem power leveling in Champions Online through the early levels. You will also be hard to defeat in the PVP zone.